Team guide · roles are editorial

Co-op Building and Team Roles

The official description confirms that you can invite friends to build together, and current tracker snapshots show a maximum server size of six. The invite control, edit permissions, resource sharing, base ownership, host-leave result, and co-op save rules are not confirmed. Use the role templates below as editorial coordination plans, then record the live permission and ownership behavior before presenting it as fact.

Last checkedNo invented performance claims
Current status

What can be answered today

Current status for Co-op Building and Team Roles
FieldCurrent answerEvidenceLast checked
Build with friendsExplicitly stated in the official descriptionOfficial
Maximum players6 in current tracker snapshotsTracker snapshot
Invite and edit permissionsNot documented in the sources reviewedUnknown
Host leave and base ownershipNot documented in the sources reviewedUnknown
How to do it

Set up a co-op session and keep responsibilities visible

  1. 01

    Join the same exact experience

    Confirm place 116070952245255 and use the current in-game friend or invite controls rather than a guessed menu path.

  2. 02

    Test one edit permission

    Have one guest place, move, or remove one non-critical piece and record what the current UI allows.

  3. 03

    Name the base owner

    Record who created the base and which account sees it before assigning expensive or irreversible work.

  4. 04

    Assign distinct duties

    Give building and repair, fixed approach defense, mobile response, fallback defense, and resource coordination to named players.

  5. 05

    Keep a shared fallback clear

    Agree on the interior regroup point and prevent simultaneous edits from blocking that route.

  6. 06

    Run a host-leave test

    On a disposable setup, record what happens when the host leaves and when guests rejoin before trusting a valuable shared build.

Editorial role templates

Plans for two to six players

Editorial guidance

2 players

  • Builder / repair
  • Defender / mobile response

Keep one approach plan and one shared fallback visible.

Editorial guidance

3 players

  • Builder
  • Fixed approach defender
  • Mobile backup

The mobile player reinforces pressure without abandoning every other side.

Editorial guidance

4–6 players

  • Shell and repair
  • Left approach
  • Right approach
  • Mobile response
  • Fallback defense
  • Resource coordination

Use only as many distinct roles as the current team can actually maintain.

Permission and ownership tests

Record one variable at a time

Blank co-op behavior test matrix
QuestionSetupActionCurrent resultEvidence needed
How do invites work?Host + one guestUse visible invite controlNot site-testedUI path and screenshot
Can a guest edit?Disposable piecePlace, move, removeUnknownPer-action result
Is Cash shared?Record both balancesOne player earns/spendsUnknownBefore/after balances
Who owns the base?Recognizable small buildHost leaves firstUnknownHost and guest rejoin
What happens on simultaneous edits?Two guests, one areaEdit separately then togetherUnknownObserved conflict behavior
Common problems

Where this decision usually goes wrong

A friend cannot edit

Check the current invite, ownership, or permission interface. Co-op building is official, but its permission model is not documented here.

Everyone defends the same side

Keep fixed approach assignments and send only the mobile response role to the first weak point.

The host needs to leave

Do not assume the guest owns or saves the base. Test host-leave behavior on a small disposable structure first.

Two players edit the same piece

Pause simultaneous edits and give one player shell ownership while another handles defense or resources.

Official

What is confirmed

  • The official description says friends can be invited to build together.
  • Independent tracker snapshots show a maximum server size of six.
Multi-source reported

What is reported

  • The exact invite route may be visible in the current game, but it has not been documented as site-tested here.
Unknown

What is still unknown

  • Invite control and edit/delete permissions
  • Whether Cash or resources are shared
  • Who owns guest edits and what saves after the host leaves
  • How Rebirth or simultaneous editing affects the team
FAQ

Questions players ask next

How many players can build together?

Current tracker snapshots show a maximum server size of six. That is not proof that all six can edit the same base simultaneously.

How do I invite friends?

The official description confirms invitations, but this site has not verified the current button path. Follow the live game interface.

Can friends delete my pieces?

Delete and edit permissions remain unknown until a controlled current-version test records them.

Who owns the base when the host leaves?

Ownership and host-leave behavior are not confirmed. Test with a disposable structure before relying on a shared build.

Are the team roles official classes?

No. They are editorial coordination templates, not an in-game class system.

Related guides
Change log

Meaningful page changes

  1. Created the official co-op boundary, six-player snapshot, role templates, permission test flow, and host-leave cautions.
Sources

Evidence used on this page