Co-op Building and Team Roles
The official description confirms that you can invite friends to build together, and current tracker snapshots show a maximum server size of six. The invite control, edit permissions, resource sharing, base ownership, host-leave result, and co-op save rules are not confirmed. Use the role templates below as editorial coordination plans, then record the live permission and ownership behavior before presenting it as fact.
What can be answered today
| Field | Current answer | Evidence | Last checked |
|---|---|---|---|
| Build with friends | Explicitly stated in the official description | Official | |
| Maximum players | 6 in current tracker snapshots | Tracker snapshot | |
| Invite and edit permissions | Not documented in the sources reviewed | Unknown | |
| Host leave and base ownership | Not documented in the sources reviewed | Unknown |
Set up a co-op session and keep responsibilities visible
- 01
Join the same exact experience
Confirm place 116070952245255 and use the current in-game friend or invite controls rather than a guessed menu path.
- 02
Test one edit permission
Have one guest place, move, or remove one non-critical piece and record what the current UI allows.
- 03
Name the base owner
Record who created the base and which account sees it before assigning expensive or irreversible work.
- 04
Assign distinct duties
Give building and repair, fixed approach defense, mobile response, fallback defense, and resource coordination to named players.
- 05
Keep a shared fallback clear
Agree on the interior regroup point and prevent simultaneous edits from blocking that route.
- 06
Run a host-leave test
On a disposable setup, record what happens when the host leaves and when guests rejoin before trusting a valuable shared build.
Plans for two to six players
2 players
- Builder / repair
- Defender / mobile response
Keep one approach plan and one shared fallback visible.
3 players
- Builder
- Fixed approach defender
- Mobile backup
The mobile player reinforces pressure without abandoning every other side.
4–6 players
- Shell and repair
- Left approach
- Right approach
- Mobile response
- Fallback defense
- Resource coordination
Use only as many distinct roles as the current team can actually maintain.
Record one variable at a time
| Question | Setup | Action | Current result | Evidence needed |
|---|---|---|---|---|
| How do invites work? | Host + one guest | Use visible invite control | Not site-tested | UI path and screenshot |
| Can a guest edit? | Disposable piece | Place, move, remove | Unknown | Per-action result |
| Is Cash shared? | Record both balances | One player earns/spends | Unknown | Before/after balances |
| Who owns the base? | Recognizable small build | Host leaves first | Unknown | Host and guest rejoin |
| What happens on simultaneous edits? | Two guests, one area | Edit separately then together | Unknown | Observed conflict behavior |
Where this decision usually goes wrong
A friend cannot edit
Check the current invite, ownership, or permission interface. Co-op building is official, but its permission model is not documented here.
Everyone defends the same side
Keep fixed approach assignments and send only the mobile response role to the first weak point.
The host needs to leave
Do not assume the guest owns or saves the base. Test host-leave behavior on a small disposable structure first.
Two players edit the same piece
Pause simultaneous edits and give one player shell ownership while another handles defense or resources.
What is confirmed
- The official description says friends can be invited to build together.
- Independent tracker snapshots show a maximum server size of six.
What is reported
- The exact invite route may be visible in the current game, but it has not been documented as site-tested here.
What is still unknown
- Invite control and edit/delete permissions
- Whether Cash or resources are shared
- Who owns guest edits and what saves after the host leaves
- How Rebirth or simultaneous editing affects the team
Questions players ask next
How many players can build together?
Current tracker snapshots show a maximum server size of six. That is not proof that all six can edit the same base simultaneously.
How do I invite friends?
The official description confirms invitations, but this site has not verified the current button path. Follow the live game interface.
Can friends delete my pieces?
Delete and edit permissions remain unknown until a controlled current-version test records them.
Who owns the base when the host leaves?
Ownership and host-leave behavior are not confirmed. Test with a disposable structure before relying on a shared build.
Are the team roles official classes?
No. They are editorial coordination templates, not an in-game class system.
Continue with the next player task
Meaningful page changes
- Created the official co-op boundary, six-player snapshot, role templates, permission test flow, and host-leave cautions.
Evidence used on this page
- Official Roblox experience
Primary source for the friend-building statement.
- rbxdata game snapshot
Dated source for the six-player server-size snapshot.
- Rolimon's game tracker
Independent cross-check for the six-player maximum.