Nine-part field reference

Build Base to Survive VERITY Wiki

Quick answer: this Wiki confirms the official night threat, free-form building, turrets, guns, building autosave, and co-op building. VERITY is the named enemy at night; exact enemy stats, places, maps, items, and mechanics remain undocumented unless stronger evidence appears.

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Build Base to Survive VERITY official Roblox game icon
Quick answer

Ten reference rows, zero invented stats

VERITY, free-form building, turrets, guns, autosave, and building with friends are explicitly named. Walls, windows, perimeter shapes, a hammer, and a blueprint are visual families only. Everything else stays labelled as unknown.

Core systems · Wiki topic pages

Browse the evidence rows below. Named places and maps are not yet supportable as separate topic pages, so they stay explicitly unknown.

Reading key

Two evidence levels, shown on every row

Official descriptionThe experience copy explicitly names the system or behavior.
Visible in official artThe shape appears in creator-uploaded media; the name and mechanics are not assumed.
01

VERITY and the night threat

The experience description names VERITY and says it appears at night. That is the safe boundary for the threat model today.

VERITY

Official description
Known
VERITY is the named threat, and it appears at night.
Still unknown
HP, damage, speed, pathing, arrival timing, counters, and any additional enemy roster.
Plan for the first night
02

Free-form base building

Building is described as free-form, so the site treats layouts as planning choices rather than a fixed blueprint or grid.

Free-form base

Official description
Known
Players can build a base without a prescribed layout, and buildings autosave.
Still unknown
Piece limits, costs, durability, placement rules, controls, and the precise save boundary.
Build a compact plan
03

Turrets

Turrets are directly named as a game system. The planner uses them only as a coverage function, not as a damage calculator.

Turret family

Official description
Known
Turrets can be used as part of a base defense plan.
Still unknown
Model names, range, damage, fire rate, targeting behavior, limits, unlocks, and cost.
Plan approach coverage
04

Player guns

Guns are also named in the official experience copy, but no safe public roster or performance table is available.

Gun family

Official description
Known
Players can use guns while defending a base.
Still unknown
Weapon names, damage, ammo, range, reload behavior, unlocks, prices, and relative power.
Compare defense roles
05

Walls, windows, and structure visuals

Official thumbnails show brick-like, wood-like, and window-like pieces. The visuals establish broad families, not official names or materials.

Wall and window families

Visible in official art
Known
Enclosing pieces and window-like openings are visibly used in creator-uploaded imagery.
Still unknown
Official piece names, material categories, HP, cost, resistances, snapping, and placement limits.
Start with the shell
06

Perimeter and delay visuals

Official imagery includes spike-like, round, and floor-hazard-like objects near defenses. Their exact mechanics are not published here.

Perimeter object families

Visible in official art
Known
Several distinct outside-defense shapes appear around bases in official thumbnails.
Still unknown
Names, effects, damage, slowdown, cost, activation rules, and placement restrictions.
Use delays as a function
07

Hammer and blueprint visuals

A hammer and a blueprint-style visual appear in creator media. They are described here as visuals until their in-game status and controls are documented.

Hammer visual

Visible in official art
Known
A hammer/build-tool shape appears with a player character.
Still unknown
Whether it is an inventory item, its controls, move/remove behavior, permissions, and unlock conditions.

Blueprint visual

Visible in official art
Known
A blueprint-like graphic appears in official media.
Still unknown
Whether it is an item or interface, and how selection, placement, or unlocking works.
Follow the beginner route
08

Building autosave

The official description says buildings autosave. That supports returning-base guidance, but not a promise about every object or recovery case.

Building autosave

Official description
Known
Buildings autosave according to the experience description.
Still unknown
Save interval, recovery behavior, cross-server behavior, failure cases, and the exact persisted scope.
Understand the save boundary
09

Co-op building

Players are invited to bring friends and build together. Team roles on this site are planning guidance, not an official party requirement.

Build with friends

Official description
Known
Friends can be invited to build a base together.
Still unknown
Server size, build permissions, ownership transfer, edit conflicts, and any role or party limits.
Split simple co-op duties
Player routes

Choose the page that matches your next decision

Wiki FAQ

Is VERITY Base Lab the official Build Base to Survive VERITY Wiki?

No. This is an independent fan reference. Use the official Roblox experience for the game itself, account support, purchases, and creator announcements.

Why are item names and stats missing from this Wiki?

The official description and creator media establish broad systems and visuals, but they do not provide a complete current roster, prices, unlocks, HP, damage, range, or effects.

Does the base autosave in Build Base to Survive VERITY?

Yes. The official experience description says buildings autosave. The interval, exact saved scope, and recovery behavior are still undocumented here.