Build Base to Survive VERITY Weapons and Defenses
Review the current paid weapon and pack snapshot first, then connect shell, outside delay, turret coverage, player gun response, and co-op duties without invented damage, range, or best-weapon claims.
Start with the job, then test it in the current game
Rifle, Shotgun, Minigun, OP Gun, Spooky Pack, Kawaii Pack, Rainbow Carpet, and Admin were on sale in the current catalog snapshot, but their combat performance has not been tested here. Compare purchase type and stated content first, then give shell, delay, automated coverage, active response, and team routine separate jobs in the base plan.
Check THXFOR1M before buying another turret
THXFOR1M has a reported one-Turret reward, but current sources disagree on whether it still works. Review its evidence before planning around that item.
Check the THXFOR1M source splitWeapons, packs, and access products
Prices and sale status below come from the August 27 tracker snapshot. Only Rifle, Shotgun, and Minigun have a separately documented permanent weapon unlock; a listing does not prove damage, range, or value.
| Item | Type | Price | Entitlement | Confirmed content | Performance |
|---|---|---|---|---|---|
| Rifle Game Pass | Game Pass · on sale | 49 Robux | Permanent weapon unlock | Permanently unlocks the Rifle Blaster. | Unknown |
| Shotgun Game Pass | Game Pass · on sale | 199 Robux | Permanent weapon unlock | Permanently unlocks the Shotgun. | Unknown |
| Minigun Game Pass | Game Pass · on sale | 499 Robux | Permanent weapon unlock | Permanently unlocks the Minigun. | Unknown |
| OP Gun | Game Pass · on sale | 249 Robux | Exact entitlement not documented | Name, price, and sale status are present in the tracker snapshot; exact performance is not documented. | Unknown |
| Spooky Pack | Game Pass · on sale | 199 Robux | Exact entitlement not documented | Pack name, price, and sale status are present in the tracker snapshot; contents require verification. | Unknown |
| Kawaii Pack | Game Pass · on sale | 199 Robux | Exact entitlement not documented | Pack name, price, and sale status are present in the tracker snapshot; contents require verification. | Unknown |
| Rainbow Carpet | Game Pass · on sale | 699 Robux | Exact entitlement not documented | Name, price, and sale status are present in the tracker snapshot; behavior requires verification. | Unknown |
| [VERY OP] Admin | Game Pass · on sale | 1499 Robux | Exact entitlement not documented | Name, price, and sale status are present in the tracker snapshot; commands and permissions are not documented. | Unknown |
| Falsity Pack Gamepass | Game Pass · off sale | Not for sale | Exact entitlement not documented | The pass is off sale; a same-name Developer Product remains listed separately. | Unknown |
| God Pack | Game Pass · off sale | Not for sale | Exact entitlement not documented | The pass is off sale; a same-name Developer Product remains listed separately. | Unknown |
| Falsity Pack | Developer Product · on sale | 179 Robux | Repeat-purchase behavior not site-tested | Name, category, price, and sale status are present in the tracker snapshot; contents require verification. | Unknown |
| God Pack | Developer Product · on sale | 79 Robux | Repeat-purchase behavior not site-tested | Name, category, price, and sale status are present in the tracker snapshot; contents require verification. | Unknown |
Source: Rolimon's game catalog and the rbxdata snapshot. Treat every untested item as a purchase decision, not a ranking.
Five roles in one defense plan
- 01
Shell: enclose and preserve redundancy
Use the shell to define the protected interior and make the base plan intentional. Free-form building is confirmed and enclosing pieces appear in official art, but the site does not rank wall materials or claim durability values. Pair the shell with coverage and a fallback route so enclosure is not the only answer.
- 02
Outside delay: add a separate perimeter function
Place outside-defense objects only with the understanding that their exact effects are unknown here. Creator media shows several perimeter shapes, but not their names, damage, slowdown, targets, cost, or placement limits. Pair the delay idea with a shell and coverage rather than calling it a guaranteed stop.
- 03
Turret coverage: watch planned approaches
Turrets are directly named in the experience description. Assign turret positions to approaches that need automated attention, then check the current game for actual model behavior. This guide does not draw fictional range circles or compare damage, fire rate, targeting, limits, or prices.
Planning notePlan by approach responsibility, not by an invented DPS number. - 04
Player guns: move active response to pressure
Guns are also a confirmed system. Treat the player as flexible coverage that can move to the pressured side while preserving a path back inside. No current roster, ammo model, damage, range, reload, unlock, or price table is supportable, so follow the live game when choosing equipment.
- 05
Co-op defenders: coordinate, watch, and back up
Friend building supports a cooperative plan. Split short duties—finish building work, watch approaches, and reinforce the pressured side—without assuming an official team composition or size. Pair coordination with clear coverage and fallback movement so every player knows when to hold and when to move.
Repair the plan without guessing
You cannot choose a turret or gun model
Choose the missing role first, then use the current in-game item information. This site does not have a safe stat roster.
Everyone chases one side
Reassign primary watchers and one backup before the next night so other approaches retain ownership.
The trap effect is unclear
Treat the object as an unconfirmed perimeter family and do not build the whole plan around an assumed effect.
Avoid unsupported shortcuts
Turning roles into S/A/B power ranks
The available data supports distinct jobs, not an overall numeric power order.
Using only automated coverage
A turret role does not replace shell, fallback, or player response planning.
Treating visual shapes as named items
Official thumbnails establish appearance families only; names and mechanics require stronger material.
Questions players ask next
What is the difference between shell, delay, and coverage?
Shell encloses, outside delay adds a separate perimeter function, and coverage assigns a turret or player to a planned approach.
Are turrets better than player guns?
The safe comparison is automated coverage versus active response. There is no current stat roster for an overall winner.
What do perimeter objects do?
Several trap-like families appear in official art, but exact names, effects, damage, and supported targets remain unknown.
How should defense roles be paired?
Use complementary jobs: shell with coverage and fallback, delay with shell and coverage, turrets with shell and guns, and co-op duties around coverage.
Why are numeric stats missing?
No current official or repeatable dataset supports safe damage, range, HP, cost, or synergy values.