Current items · 5 defense roles

Build Base to Survive VERITY Weapons and Defenses

Review the current paid weapon and pack snapshot first, then connect shell, outside delay, turret coverage, player gun response, and co-op duties without invented damage, range, or best-weapon claims.

Confirmed systems + editorial methodChecked Page updated
Quick answer

Start with the job, then test it in the current game

Rifle, Shotgun, Minigun, OP Gun, Spooky Pack, Kawaii Pack, Rainbow Carpet, and Admin were on sale in the current catalog snapshot, but their combat performance has not been tested here. Compare purchase type and stated content first, then give shell, delay, automated coverage, active response, and team routine separate jobs in the base plan.

Reported free defense reward

Check THXFOR1M before buying another turret

THXFOR1M has a reported one-Turret reward, but current sources disagree on whether it still works. Review its evidence before planning around that item.

Check the THXFOR1M source split
Current catalog snapshot

Weapons, packs, and access products

Prices and sale status below come from the August 27 tracker snapshot. Only Rifle, Shotgun, and Minigun have a separately documented permanent weapon unlock; a listing does not prove damage, range, or value.

Current weapons, defense packs, and access product evidence
ItemTypePriceEntitlementConfirmed contentPerformance
Rifle Game PassGame Pass · on sale49 RobuxPermanent weapon unlockPermanently unlocks the Rifle Blaster.Unknown
Shotgun Game PassGame Pass · on sale199 RobuxPermanent weapon unlockPermanently unlocks the Shotgun.Unknown
Minigun Game PassGame Pass · on sale499 RobuxPermanent weapon unlockPermanently unlocks the Minigun.Unknown
OP GunGame Pass · on sale249 RobuxExact entitlement not documentedName, price, and sale status are present in the tracker snapshot; exact performance is not documented.Unknown
Spooky PackGame Pass · on sale199 RobuxExact entitlement not documentedPack name, price, and sale status are present in the tracker snapshot; contents require verification.Unknown
Kawaii PackGame Pass · on sale199 RobuxExact entitlement not documentedPack name, price, and sale status are present in the tracker snapshot; contents require verification.Unknown
Rainbow CarpetGame Pass · on sale699 RobuxExact entitlement not documentedName, price, and sale status are present in the tracker snapshot; behavior requires verification.Unknown
[VERY OP] AdminGame Pass · on sale1499 RobuxExact entitlement not documentedName, price, and sale status are present in the tracker snapshot; commands and permissions are not documented.Unknown
Falsity Pack GamepassGame Pass · off saleNot for saleExact entitlement not documentedThe pass is off sale; a same-name Developer Product remains listed separately.Unknown
God PackGame Pass · off saleNot for saleExact entitlement not documentedThe pass is off sale; a same-name Developer Product remains listed separately.Unknown
Falsity PackDeveloper Product · on sale179 RobuxRepeat-purchase behavior not site-testedName, category, price, and sale status are present in the tracker snapshot; contents require verification.Unknown
God PackDeveloper Product · on sale79 RobuxRepeat-purchase behavior not site-testedName, category, price, and sale status are present in the tracker snapshot; contents require verification.Unknown

Source: Rolimon's game catalog and the rbxdata snapshot. Treat every untested item as a purchase decision, not a ranking.

Ordered method

Five roles in one defense plan

  1. 01

    Shell: enclose and preserve redundancy

    Use the shell to define the protected interior and make the base plan intentional. Free-form building is confirmed and enclosing pieces appear in official art, but the site does not rank wall materials or claim durability values. Pair the shell with coverage and a fallback route so enclosure is not the only answer.

  2. 02

    Outside delay: add a separate perimeter function

    Place outside-defense objects only with the understanding that their exact effects are unknown here. Creator media shows several perimeter shapes, but not their names, damage, slowdown, targets, cost, or placement limits. Pair the delay idea with a shell and coverage rather than calling it a guaranteed stop.

  3. 03

    Turret coverage: watch planned approaches

    Turrets are directly named in the experience description. Assign turret positions to approaches that need automated attention, then check the current game for actual model behavior. This guide does not draw fictional range circles or compare damage, fire rate, targeting, limits, or prices.

    Planning notePlan by approach responsibility, not by an invented DPS number.
  4. 04

    Player guns: move active response to pressure

    Guns are also a confirmed system. Treat the player as flexible coverage that can move to the pressured side while preserving a path back inside. No current roster, ammo model, damage, range, reload, unlock, or price table is supportable, so follow the live game when choosing equipment.

  5. 05

    Co-op defenders: coordinate, watch, and back up

    Friend building supports a cooperative plan. Split short duties—finish building work, watch approaches, and reinforce the pressured side—without assuming an official team composition or size. Pair coordination with clear coverage and fallback movement so every player knows when to hold and when to move.

If you are stuck

Repair the plan without guessing

You cannot choose a turret or gun model

Choose the missing role first, then use the current in-game item information. This site does not have a safe stat roster.

Everyone chases one side

Reassign primary watchers and one backup before the next night so other approaches retain ownership.

The trap effect is unclear

Treat the object as an unconfirmed perimeter family and do not build the whole plan around an assumed effect.

Common mistakes

Avoid unsupported shortcuts

Turning roles into S/A/B power ranks

The available data supports distinct jobs, not an overall numeric power order.

Using only automated coverage

A turret role does not replace shell, fallback, or player response planning.

Treating visual shapes as named items

Official thumbnails establish appearance families only; names and mechanics require stronger material.

FAQ

Questions players ask next

What is the difference between shell, delay, and coverage?

Shell encloses, outside delay adds a separate perimeter function, and coverage assigns a turret or player to a planned approach.

Are turrets better than player guns?

The safe comparison is automated coverage versus active response. There is no current stat roster for an overall winner.

What do perimeter objects do?

Several trap-like families appear in official art, but exact names, effects, damage, and supported targets remain unknown.

How should defense roles be paired?

Use complementary jobs: shell with coverage and fallback, delay with shell and coverage, turrets with shell and guns, and co-op duties around coverage.

Why are numeric stats missing?

No current official or repeatable dataset supports safe damage, range, HP, cost, or synergy values.

Next action

Turn the method into one concrete change